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Originally, the game was going to be a “real” sequel starring Rosa (Called “The Blackwell Convergence”), with occasional flashbacks starring Lauren. Lauren, you might remember from Legacy, was Rosa’s aunt and also bonded to Joey. Tell us a bit more about Unbound, some background information about the game itself, how did it strike you to write a prequel, not a sequel?ĭave Gilbert: The game takes place in the early 70s, and stars Lauren Blackwell instead of Rosa Blackwell. Luckily Dave and I hit it off from the beginning. So I pretty much forgot about my membership until a good friend of mine (and fellow composer), Nikolas Sideris, asked me if I would like to write the music for a new game that he didn’t have the time to do. Basically I registered there hoping that I might find someone who needed music for a game, but it was pretty hard to get into the “circle of trust”. Whenever I post, threads seem to die instantly (heh!), so I try to post as little as possible and just lurk in the background instead. Thomas: I’ve been a member at for around a year, but I’ve never really been very active. How did you join the team? Did you have any experience with AGS games before that? I think I always knew I’d make a game someday, and it was just a matter of finding the right people to work with. I used to draw little sketches of what Commander Keen would look like as a girl, that sort of thing. Up until then all the women I’d seen in video games were either holding weapons or being rescued (or doing god-knows-what, in the case of Duke Nukem 3D). I first played it back in grade 4, and it was neat to see a game with two female player characters. ?Įrin: King’s Quest VII will always hold a special place in my heart.
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The Blackwell series is me trying to do both GK and DN at the same time.
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Plus the sleek noir atmosphere – with the rain and the jazz soundtrack – made me fall in love with it. “Discworld Noir” was the first detective game where I actually felt like a real detective, sorting through clues and making connections, as opposed to just solving random arbitrary puzzles. It’s very difficult to give a detailed backstory while providing good gameplay (most games have you read diaries or show cut-scene flashbacks), so I admire GK for that. “Gabriel Knight”, with its research based storytelling and interesting characters, was the first time I really fell in love with the genre. As for inspiration, there are two games that I’ve definitely put up on a pedestal. Being a New Yorker at that time was a trying experience, and writing games for fun helped me get through it. Aside from that, I started writing games as a way to distract myself from the aftermath of September 11th. How did you get interested in creating adventure games? Which were the ones that inspired you in particular?ĭave Gilbert: Why does any guy enter the game industry? To meet girls, of course.
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My personal favorites include the first two Police Quest games, the Monkey Island Series, Gabriel Knight and Leisure Suit Larry 1-3. It’s been a life long dream of mine to compose music for PC-games and adventure games in particular, ever since I was introduced to them in my early childhood (on the Commodore 64, of course). And now Blackwell Unbound – which I hope won’t be my last PC-game.
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Work for the sample library Garritan’s Personal Orchestra, a few radio station jingles and short movies and the background music for the space simulator OrbiterSim’s Sound AddOn. I’ve performed and composed music for as long as I can remember and I’m working hard to add to my “official” list of compositional merits. I’m male, caucasian, 31 years old and I have a wonderful girlfriend and a beautiful 7 months old daughter. Thomas Regin: My name is Thomas Regin and I’m from Denmark (the small dot on the map justĪbove Germany). I guess my “real” job is finishing up my degree, and this year I’m doing an honours thesis in behavioural neuroscience. Tell us more about yourselves, what you do, what you like, etc.ĭave Gilbert: I’m 31, lived in the NYC area most of my life, and design/write adventure games fulltime.Įrin Robinson: You mean outside the adventure gaming world? I like drawing comics, and I’ve been lucky enough to see my stuff in a few local publications. Following the release of the splendid independent adventure game “Blackwell Unbound”, Dave Gilbert, Erin Robinson and Thomas Regin kindly answered the questions of the AGS Ezine regarding their work on the game and what is to come.